Gather your people
The host signs in with an IT24 account and creates a private game. Friends enter the game code or scan the QR invitation, then add a display name. Guests do not need an account.
One topic. Spontaneous thoughts. Two minutes. SomeSync brings 3–12 people together for an association game where matching some of the others is better than matching everyone.
SomeSync is being tested before its App Store launch.The host signs in with an IT24 account and creates a private game. Friends enter the game code or scan the QR invitation, then add a display name. Guests do not need an account.
Take turns choosing a topic from 1,000 ideas, or say your own topic out loud. Choose 1–10 answers per player for the game, with 3 as the default. The topic picker starts the round and everyone writes their answers in two minutes.
Read around the table and suggest matches, or let the judge arrange the answers. The judge decides which answers belong together. SomeSync calculates the points.
Each matching player receives the number of people in their approved group. A single answer earns zero. If everyone matches, everyone earns zero for that group.
2 ≤ k < N → kWith five players: two matching players get 2 points each; three get 3 each; four get 4 each. All five matching means 0. Points from your different answer groups are added together.
Read one answer at a time. Others tap one of their locked answers to propose a match. The judge approves it. Unread answers stay hidden.
Once writing ends, the judge sees the answers together. Exact text matches are suggested; the judge can merge, split, approve and reject groups.
Landscape shows the scoreboard. Turn back to resume exactly where you were. You can also tap Show scores without rotating your device.
For iPhone and iPad. The synchronized game requires an internet connection. The topic library is stored in the app. Only the host needs an account. Games you play while signed in appear in your history automatically. A clearly marked demo lets you try a round with simulated players.






Choose your interface language independently of the game's topic and answer language. The same topic concept is shared across languages. Players' answers are never automatically translated.